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Vive pro eye tracking
Vive pro eye tracking








vive pro eye tracking

(This mode is currently required for WindowsMR headsets to work properly)

vive pro eye tracking

This setting currently only impacts SteamVR and Varjo. This determines when the sync for an HMD will be called. Double view shows what is rendering in both eyes, showing one eye per-view on the screen.Ĭonfiguration options can be found the VirtualReality.xml file located in %PROGRAMDATA%\Lockheed Martin\Prepar3D v5.Single view combines what is seen in the headset to one view.Some headsets do not support this setting including Varjo VR-1. Mono uses a single view which provides a performance increase, but no depth perception.On AMD GPUs, MSAA and SSAA will be disabled when in this mode. For high-end CPUs and GPUs, this should be faster in most cases. Single-Pass Stereo is a stereo mode that draws two views in a single rendering pass.This can be performance intensive, but provides the most immersive 3D visual effect. Stereo uses two views (one per-eye) to provide depth perception.This can also be configured in the Controls as a Key Assignment ( HMD - Recalibrate Origin). Recalibrate Origin centralizes your view point to ensure you are aligned correctly with the visual scene.The active view can be changed through the Views menu.Īfter enabling virtual reality, the menu dropdown will have additional options allowing you to further configure your experience.Select Recalibrate Origin to reset the position of the headset to where you are sitting.Prepar3D should now be visible inside the virtual reality headset.

vive pro eye tracking

  • Select Enable Virtual Reality and then select the desired runtime for the headset (SteamVR, Oculus, Varjo, VRG, or HMD Emulator).
  • For Oculus Rift, ensure that Allow 3rd Party Content is checked in the Oculus Home settings.
  • Runtime and firmware updates for your hardware are installed.
  • Ensure that the headset is plugged in and working, and that the latest.
  • SteamVR: HTC Vive, HTC Vive Pro, HTC Vive Pro Eye, Valve Index, HP Reverb G2, and others.
  • Virtual Reality supports the following VR interfaces:










    Vive pro eye tracking